Showing posts with label Fantastic Voyage. Show all posts
Showing posts with label Fantastic Voyage. Show all posts

Friday, 8 April 2016

Fantastic Voyage; Orphographs

360 Turnabouts of the characters that was used for modelling.

B-Cell

T-Cell

Plasma Cell

Memory Cell

Macrophage

Thursday, 7 April 2016

Fantastic Voyage; Blood Tunnels Texturing

showing the process of the tex for the tunnels, looking good so far, may take a few things out and try something new but it's looking good (from my perspective).





Tuesday, 5 April 2016

Fantastic Voyage; Set Design, Blood Tunnels



These are the shots of the non Textured version of the set. They look good how they are so if the texture doesn't work out then they'll look good his way.

One quick thing, does anyone know how to change the size and color of these particles in the particle effects area. I used to be able to know how to do it and used it quite often but that was back in the 2014 version of Maya and that method doesn't seemed to of transferred over. Highly appreciated.


Friday, 1 April 2016

Fantastic Voyage; Wall Set Test

Testing some things out with the set, not sure if I'm liking where this went so I probably try something new, but I'll show it so you know what I'm talking about or if you have an opinion.

Light

No Light

Plane Sky

Spherical Sky

Friday, 25 March 2016

Fantastic Voyage; Model Test

Testing some modeling for the characters with different shaders on each one, I am planning on having animated textures for the face due to helpful feedback I have been given from various people.

Models are subject to change.






(Left to Right) B-Cell, T-Cell, Memory Cell, Macro-phage, Plasma Cell.

Sunday, 13 March 2016

Fantastic Voyage Crit Prez





Animatic Part 1 from Ben Williams on Vimeo.

Fantastic Voyage; Animatic Act 1 Skin Waste Land (Audio)


You Know. It is really hard to find and create Mumble like sounds to use for talking.

This is only Act 1 which will be roughly about one minute of the project while Act 2 & 3 will be a minute each.

Thursday, 10 March 2016

Fantastic Voyage; Character Designs/Environmental Concepts

 A redo of two Main Cells as well as some test Environments to see how they look with that particular style. Quite like myself.

B-Cell Redesigns

Plasma cell Redesigns

Test Concepts; Skin Waste Land/Blood Cavans
you guys can tel me which one out of the cells look more better or if none of them work.

Wednesday, 9 March 2016

Fantastic Voyage; 2D Animatic Part 1, The Skin Waste Land. (Mute)

Animatic for the first act.

Just quick and simple just to get the camera proportions and where things will be.

there is some transitions effects that i wanted to add like a fade in for the cut to the cut being mended but Photoshop doesn't allow it, if it does I haven't found it.

After the cut has been formed to create a giant chasm, the B-cells are the first to the scene acting as guards and scouts protecting the cut while the Skin Cells work to mend the cut. Two B-Cells are ordered to scout the perimeter for any Bacteria activity only to be hunted themselves.

This part will show how B-Cells are infected by Bacteria and how they infiltrate the skin.

Rendered out of PhotoShop.

Tuesday, 8 March 2016

Maya; Alpha Testing, Grass/Hair Follicles

Considering that I want the small hairs that is on our skin to play the part of grass I decided to try out the Alpha maps and such.
Still a ways off but I want to be able to make a field of some sort for the bacteria and B cells to run across so I';m going to have to play with the Air Fields or some other Field that can Generate a wind effect to have them sway in the wind.

1

2

3
These are just tests to see if the alpha works, so the color here that I made is just random to see results. hopefully I can get versions where there effected by wind, if not then I have to spend some time with the old Keying tool.

Wednesday, 2 March 2016

Fantastic Voyage; OGR 1

Fantastic Voyage Designs & Body Redesigns

Another shot of an open area within the blood tunnels that will show an expansive shot as well as two potential Body designs.



Liking the Rayman style with the Journey Legs.

Fantastic Voyage; Environment Designs PT1

Some Environment Concept ideas that could be used in the project.

Blood Tunnels

Skin Surface

Sunday, 28 February 2016

Fantastic Voyage; Character Arts PT1

Since I'm doing the Survival Scenario with the Immune system I decided to go with military style characters. I was going to do Apocalyptic Survivors style arts but couldn't find suitable roles for the cells to be in that situation, the Military seemed like a more better option.

Only done 4 quick designs of some parts of the Immune System, the rest will be done and uploaded later before wed.
Since these are quick sketches I didn't bother going for lines cause that would take longer.
two potential styles here; a more cartoonish style with the round bodies and ridiculous proportions. And a more Realistic style of choice with the same color code.

B-Cell, The first line of defense so obviously got to make him look like a soldier.

Bacteria, was originally going to go with zombies but that seemed to cliche so I looked through my journal book that has ideas that I write down for characters and stories and found a scribbled down, hobbe like creature and thought this would be better with a infectious disease.

Plasma Cell, when looking at how the Plasma Cell works kind of reminds me of a scientist or Doctor trying to make a cure (Antibodies) and dispute it among patients.

T-Cell, The role they have in the system reminds me of a On Field Medic or a Paramedic, someone who is on the field and helps where they can. T-Cell acts as a medic/Delivery Service where they take the code of the virus (Antigen) from the B-Cell and delivers to the Plasma Cell.
More to Come.

Wednesday, 24 February 2016

Fantastic Voyage; Ideas, Story Roles, Mood Boards.

I decided to go ahead and choose the Immune System concept because I had a better idea of what I wanted, plus I know a bit more about that then the others.

Heres the ideas I had for the other Concepts as well as this one:
Rough Ideas from Briefing
I then went and deconstructed the Immune System process to find out how it worked and what it involved and tried to compare it to real world characters and environments.

Breakdown

Roles
And a rough story came out of this that still needs some tuning but could work.

I then went ahead and made some mood boards for the selected areas.

Some rough Ideas of what I wanted the Animation Style to be

Possible ideas for The Blood Tubes/Veins

Ideas for the Landscape outside the Skin

Ideas for what the Skin Barrier could be; Wall or Door?
And heres a quick look at some potential sky designs, subject to change.
Skies!