Showing posts with label Fantastic Voyage. Show all posts
Showing posts with label Fantastic Voyage. Show all posts
Thursday, 28 April 2016
Fantastic Voyage; 'Process of Survival' Videos
Animatic 2 from Ben Williams on Vimeo.
Plasma Cell 1 from Ben Williams on Vimeo.
T-Cell 1 from Ben Williams on Vimeo.
Memory Cell 1 from Ben Williams on Vimeo.
Macrophage Cell 1 from Ben Williams on Vimeo.
B-Cell 1 from Ben Williams on Vimeo.
Bacteria2 from Ben Williams on Vimeo.
Fantastic Voyage 'Process of Survival' from Ben Williams on Vimeo.
Plasma Cell 1 from Ben Williams on Vimeo.
T-Cell 1 from Ben Williams on Vimeo.
Memory Cell 1 from Ben Williams on Vimeo.
Macrophage Cell 1 from Ben Williams on Vimeo.
B-Cell 1 from Ben Williams on Vimeo.
Bacteria2 from Ben Williams on Vimeo.
Fantastic Voyage 'Process of Survival' from Ben Williams on Vimeo.
Wednesday, 13 April 2016
Fantastic Voyage; Art Of 1 @Jordan
Friday, 8 April 2016
Fantastic Voyage; Orphographs
360 Turnabouts of the characters that was used for modelling.
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| B-Cell |
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| T-Cell |
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| Plasma Cell |
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| Memory Cell |
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| Macrophage |
Thursday, 7 April 2016
Fantastic Voyage; Blood Tunnels Texturing
showing the process of the tex for the tunnels, looking good so far, may take a few things out and try something new but it's looking good (from my perspective).
Tuesday, 5 April 2016
Fantastic Voyage; Set Design, Blood Tunnels
These are the shots of the non Textured version of the set. They look good how they are so if the texture doesn't work out then they'll look good his way.
One quick thing, does anyone know how to change the size and color of these particles in the particle effects area. I used to be able to know how to do it and used it quite often but that was back in the 2014 version of Maya and that method doesn't seemed to of transferred over. Highly appreciated.
Friday, 1 April 2016
Fantastic Voyage; Wall Set Test
Testing some things out with the set, not sure if I'm liking where this went so I probably try something new, but I'll show it so you know what I'm talking about or if you have an opinion.
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| Light |
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| No Light |
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| Plane Sky |
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| Spherical Sky |
Labels:
Fantastic Voyage,
Maya,
Personal Work,
UCA,
Year One
Friday, 25 March 2016
Fantastic Voyage; Model Test
Testing some modeling for the characters with different shaders on each one, I am planning on having animated textures for the face due to helpful feedback I have been given from various people.
Models are subject to change.
(Left to Right) B-Cell, T-Cell, Memory Cell, Macro-phage, Plasma Cell.
Models are subject to change.
(Left to Right) B-Cell, T-Cell, Memory Cell, Macro-phage, Plasma Cell.
Sunday, 13 March 2016
Fantastic Voyage; Animatic Act 1 Skin Waste Land (Audio)
You Know. It is really hard to find and create Mumble like sounds to use for talking.
This is only Act 1 which will be roughly about one minute of the project while Act 2 & 3 will be a minute each.
Thursday, 10 March 2016
Fantastic Voyage; Character Designs/Environmental Concepts
A redo of two Main Cells as well as some test Environments to see how they look with that particular style. Quite like myself.
you guys can tel me which one out of the cells look more better or if none of them work.
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| B-Cell Redesigns |
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| Plasma cell Redesigns |
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| Test Concepts; Skin Waste Land/Blood Cavans |
Wednesday, 9 March 2016
Fantastic Voyage; 2D Animatic Part 1, The Skin Waste Land. (Mute)
Animatic for the first act.
Just quick and simple just to get the camera proportions and where things will be.
there is some transitions effects that i wanted to add like a fade in for the cut to the cut being mended but Photoshop doesn't allow it, if it does I haven't found it.
After the cut has been formed to create a giant chasm, the B-cells are the first to the scene acting as guards and scouts protecting the cut while the Skin Cells work to mend the cut. Two B-Cells are ordered to scout the perimeter for any Bacteria activity only to be hunted themselves.
This part will show how B-Cells are infected by Bacteria and how they infiltrate the skin.
Rendered out of PhotoShop.
Just quick and simple just to get the camera proportions and where things will be.
there is some transitions effects that i wanted to add like a fade in for the cut to the cut being mended but Photoshop doesn't allow it, if it does I haven't found it.
This part will show how B-Cells are infected by Bacteria and how they infiltrate the skin.
Rendered out of PhotoShop.
Tuesday, 8 March 2016
Maya; Alpha Testing, Grass/Hair Follicles
Considering that I want the small hairs that is on our skin to play the part of grass I decided to try out the Alpha maps and such.
Still a ways off but I want to be able to make a field of some sort for the bacteria and B cells to run across so I';m going to have to play with the Air Fields or some other Field that can Generate a wind effect to have them sway in the wind.
These are just tests to see if the alpha works, so the color here that I made is just random to see results. hopefully I can get versions where there effected by wind, if not then I have to spend some time with the old Keying tool.
Still a ways off but I want to be able to make a field of some sort for the bacteria and B cells to run across so I';m going to have to play with the Air Fields or some other Field that can Generate a wind effect to have them sway in the wind.
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| 1 |
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| 2 |
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| 3 |
Labels:
Fantastic Voyage,
Maya,
Personal Work,
UCA,
Year One
Wednesday, 2 March 2016
Fantastic Voyage Designs & Body Redesigns
Another shot of an open area within the blood tunnels that will show an expansive shot as well as two potential Body designs.
Liking the Rayman style with the Journey Legs.
Liking the Rayman style with the Journey Legs.
Sunday, 28 February 2016
Fantastic Voyage; Character Arts PT1
Since I'm doing the Survival Scenario with the Immune system I decided to go with military style characters. I was going to do Apocalyptic Survivors style arts but couldn't find suitable roles for the cells to be in that situation, the Military seemed like a more better option.
Only done 4 quick designs of some parts of the Immune System, the rest will be done and uploaded later before wed.
Since these are quick sketches I didn't bother going for lines cause that would take longer.
two potential styles here; a more cartoonish style with the round bodies and ridiculous proportions. And a more Realistic style of choice with the same color code.
Only done 4 quick designs of some parts of the Immune System, the rest will be done and uploaded later before wed.
Since these are quick sketches I didn't bother going for lines cause that would take longer.
two potential styles here; a more cartoonish style with the round bodies and ridiculous proportions. And a more Realistic style of choice with the same color code.
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| B-Cell, The first line of defense so obviously got to make him look like a soldier. |
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| Plasma Cell, when looking at how the Plasma Cell works kind of reminds me of a scientist or Doctor trying to make a cure (Antibodies) and dispute it among patients. |
Wednesday, 24 February 2016
Fantastic Voyage; Ideas, Story Roles, Mood Boards.
I decided to go ahead and choose the Immune System concept because I had a better idea of what I wanted, plus I know a bit more about that then the others.
Heres the ideas I had for the other Concepts as well as this one:
I then went and deconstructed the Immune System process to find out how it worked and what it involved and tried to compare it to real world characters and environments.
And a rough story came out of this that still needs some tuning but could work.
I then went ahead and made some mood boards for the selected areas.
And heres a quick look at some potential sky designs, subject to change.
Heres the ideas I had for the other Concepts as well as this one:
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| Rough Ideas from Briefing |
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| Breakdown |
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| Roles |
I then went ahead and made some mood boards for the selected areas.
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| Some rough Ideas of what I wanted the Animation Style to be |
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| Possible ideas for The Blood Tubes/Veins |
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| Ideas for the Landscape outside the Skin |
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| Ideas for what the Skin Barrier could be; Wall or Door? |
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| Skies! |
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