Downloaded Renderman today and started testing it out on one of my scenes I'm working on that's still in progression.
It works pretty well with the Maya I have, still got alot of stuff to look at and work with, but it's different from Mental Ray. It will do.
Showing posts with label Personal Work. Show all posts
Showing posts with label Personal Work. Show all posts
Sunday, 3 April 2016
Friday, 1 April 2016
Fantastic Voyage; Wall Set Test
Testing some things out with the set, not sure if I'm liking where this went so I probably try something new, but I'll show it so you know what I'm talking about or if you have an opinion.
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| Light |
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| No Light |
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| Plane Sky |
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| Spherical Sky |
Labels:
Fantastic Voyage,
Maya,
Personal Work,
UCA,
Year One
Wednesday, 16 March 2016
Adobe Flash Tutorials; Smoke Attempts. Shape Tweens/Shape Hints
My attempt at making smoke has had its ups and downs but... It's coming along. Kind of.
There needs to more of them.
There needs to more of them.
Tuesday, 8 March 2016
Maya; Alpha Testing, Grass/Hair Follicles
Considering that I want the small hairs that is on our skin to play the part of grass I decided to try out the Alpha maps and such.
Still a ways off but I want to be able to make a field of some sort for the bacteria and B cells to run across so I';m going to have to play with the Air Fields or some other Field that can Generate a wind effect to have them sway in the wind.
These are just tests to see if the alpha works, so the color here that I made is just random to see results. hopefully I can get versions where there effected by wind, if not then I have to spend some time with the old Keying tool.
Still a ways off but I want to be able to make a field of some sort for the bacteria and B cells to run across so I';m going to have to play with the Air Fields or some other Field that can Generate a wind effect to have them sway in the wind.
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| 2 |
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| 3 |
Labels:
Fantastic Voyage,
Maya,
Personal Work,
UCA,
Year One
Sunday, 28 February 2016
Fantastic Voyage; Character Arts PT1
Since I'm doing the Survival Scenario with the Immune system I decided to go with military style characters. I was going to do Apocalyptic Survivors style arts but couldn't find suitable roles for the cells to be in that situation, the Military seemed like a more better option.
Only done 4 quick designs of some parts of the Immune System, the rest will be done and uploaded later before wed.
Since these are quick sketches I didn't bother going for lines cause that would take longer.
two potential styles here; a more cartoonish style with the round bodies and ridiculous proportions. And a more Realistic style of choice with the same color code.
Only done 4 quick designs of some parts of the Immune System, the rest will be done and uploaded later before wed.
Since these are quick sketches I didn't bother going for lines cause that would take longer.
two potential styles here; a more cartoonish style with the round bodies and ridiculous proportions. And a more Realistic style of choice with the same color code.
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| B-Cell, The first line of defense so obviously got to make him look like a soldier. |
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| Plasma Cell, when looking at how the Plasma Cell works kind of reminds me of a scientist or Doctor trying to make a cure (Antibodies) and dispute it among patients. |
Friday, 8 January 2016
Adobe Tutorials; Adobe Story
A combination of a scene from one of my favorite Video Games MGS 3 and the best scene in the game but replacing the scenes characters with my characters and changing the dialogue a bit. I couldn't remember all of the dialogue so I made it as if this is the second half.
Really going to have fun with this, I can finally put all my story ideas and scenes into actual script form to look professional.
Really going to have fun with this, I can finally put all my story ideas and scenes into actual script form to look professional.
Sunday, 3 January 2016
Personal Work, Character Production Art (7) (8)
The last two members of the team to complete the seven are the twin duo, Joel & Nami Hart.
Joel is the oldest of the twins and is a lot more protective of the other one and he really does nothing to hide it. Joel's ability is that he is able to morph his body into a weapon for any scenario (non gun type weapons) so he is more of the tank of the team, he rarely uses his ability though only using it in dire situations. Since he is up front with his attacks, he is very skilled in CQC (Close Quarters Combat) and doesn't have any use for a weapon sine he can produce one.
The design of Joel was based around the combination of Solid Snake from MGS, and Cloud from FF7. But it is altered to accommodate his ability.
Nami is the youngest of the twins and really acts like it. She is headstrong and some what crazy during battles and in conversations and she is not embarrassed to show her crazy side, which is why she has a better connection with her 2nd soul because both of them are more alike personality wise. While the others have situations and problems with their other half's, both of them have coordinated battle skills and work really well together.
Nami has the ability to manipulate the Air, so she can fly and control the air around her, which is really conviniant considering she is blind, she uses the air around her to see but she can only see in a sonar like vision like a bat so she can't see pictures or videos or colors, anything like that.
The Weapon she uses is a Rapier for quick pokes and slashes while she is either fighting or flying.
To be honest the design for Nami is pretty original, nothing inspired me for her outfit. I was mostly basing her outfit on her personality more than anything. If I had to say what actually gave me some inspiration is for the third Model would be the fact that since she can fly and control Air, I thought it would be fitting to give her a Flight style suit.
These Models are subject to change.
And that's it for my main cast. it has been really fun making them, I found out new ways on how to draw and shade and light completely different to how I do things with full Illustrated drawings, but considering this are only production'concept style art pieces I guess I can let it slip by.
I plan on doing the rest of the Side Cast eventually but not quite yet, some designs are set in stone but others I still need to think about and get opinions on. The first one has already been posted which I realize would of messed up the order of things, but just imagine that was posted after this one and it will be fine.
Joel is the oldest of the twins and is a lot more protective of the other one and he really does nothing to hide it. Joel's ability is that he is able to morph his body into a weapon for any scenario (non gun type weapons) so he is more of the tank of the team, he rarely uses his ability though only using it in dire situations. Since he is up front with his attacks, he is very skilled in CQC (Close Quarters Combat) and doesn't have any use for a weapon sine he can produce one.
The design of Joel was based around the combination of Solid Snake from MGS, and Cloud from FF7. But it is altered to accommodate his ability.
Nami is the youngest of the twins and really acts like it. She is headstrong and some what crazy during battles and in conversations and she is not embarrassed to show her crazy side, which is why she has a better connection with her 2nd soul because both of them are more alike personality wise. While the others have situations and problems with their other half's, both of them have coordinated battle skills and work really well together.
Nami has the ability to manipulate the Air, so she can fly and control the air around her, which is really conviniant considering she is blind, she uses the air around her to see but she can only see in a sonar like vision like a bat so she can't see pictures or videos or colors, anything like that.
The Weapon she uses is a Rapier for quick pokes and slashes while she is either fighting or flying.
To be honest the design for Nami is pretty original, nothing inspired me for her outfit. I was mostly basing her outfit on her personality more than anything. If I had to say what actually gave me some inspiration is for the third Model would be the fact that since she can fly and control Air, I thought it would be fitting to give her a Flight style suit.
These Models are subject to change.
And that's it for my main cast. it has been really fun making them, I found out new ways on how to draw and shade and light completely different to how I do things with full Illustrated drawings, but considering this are only production'concept style art pieces I guess I can let it slip by.
I plan on doing the rest of the Side Cast eventually but not quite yet, some designs are set in stone but others I still need to think about and get opinions on. The first one has already been posted which I realize would of messed up the order of things, but just imagine that was posted after this one and it will be fine.
Wednesday, 30 December 2015
Personal Work; Character Production Art (6)
The 5th spot on the team goes to the new comer who recently joined the Wielders, It's Scarlett Bei (No her name is not spelt incorrectly this is how its written for her).
Like I stated, Scarlett is the new comer to join the Dratford Militia and to be part of the main team in the Wielders guild. The power she Wields is Electricity and she is able to conduct that power through the staff she uses for battles.
Since she is new she hasn't really been given an Armour set and is quite frankly thrown into this whole system and is expected to give results.
The color design in the first model was mostly inspired some pallets used on Blake Belladonna from RWBY, but I wanted to give her a more natural look to her since she is the new girl, so she has little equipment, which is where the leather padded jacket and skirt came from as well as the boots.
The same goes with the last model, just given her a more natural look.
The reason why she has one red eye with a deformed pupil is due to her being unable to control her 2nd soul. So it's basically two souls trying to gain control of one body, she lost control once and that nearly caused the destruction of the city. Damage wise, think Avengers, That's how deadly and destructive these souls can be.
Designs are subject to change.
Like I stated, Scarlett is the new comer to join the Dratford Militia and to be part of the main team in the Wielders guild. The power she Wields is Electricity and she is able to conduct that power through the staff she uses for battles.
Since she is new she hasn't really been given an Armour set and is quite frankly thrown into this whole system and is expected to give results.
The color design in the first model was mostly inspired some pallets used on Blake Belladonna from RWBY, but I wanted to give her a more natural look to her since she is the new girl, so she has little equipment, which is where the leather padded jacket and skirt came from as well as the boots.
The same goes with the last model, just given her a more natural look.
The reason why she has one red eye with a deformed pupil is due to her being unable to control her 2nd soul. So it's basically two souls trying to gain control of one body, she lost control once and that nearly caused the destruction of the city. Damage wise, think Avengers, That's how deadly and destructive these souls can be.
Designs are subject to change.
Tuesday, 29 December 2015
Personal Work; Character Production Art (5)
The 4th Character of the 7 happens to be a Water Wielding Assassin by the name of Kaira Sapphire.
Kaira is a roguish type character and attacks mostly when the enemy doesn't expect it, to which is why she has the blade she has, so she can attack from the shadows to either stab or to drown her enemy.
Since she manipulates water she has to carry around a flask of sorts filled with water in case she is in places where there is not much water to use.
The design of Kaira is mostly based from the Assassins Creed and Star Wars the Old Republic in appearance with both hood and technological wise.
She mainly keeps to herself and is occasionally shy but she is a tidal wave when in a fight.
This design is subject to change.
Kaira is a roguish type character and attacks mostly when the enemy doesn't expect it, to which is why she has the blade she has, so she can attack from the shadows to either stab or to drown her enemy.
Since she manipulates water she has to carry around a flask of sorts filled with water in case she is in places where there is not much water to use.
The design of Kaira is mostly based from the Assassins Creed and Star Wars the Old Republic in appearance with both hood and technological wise.
She mainly keeps to herself and is occasionally shy but she is a tidal wave when in a fight.
This design is subject to change.
Personal Work; Character Production Art (4)
Number 3 of my main 7 Characters, this time round it's the Ice Wielder Kiyan Qwindu.
Now Kiyan has been in the making for years, and I mean years, he was originally going to be the main protagonist instead or Ray Frost (1), but the story and his personal background and personality didn't quite fit with the role so he was bumped down to 3rd place.
The overall appearance of Kiyan is basically based on myself but his personality and style are completely different to my own.
This piece is subject to change so this might not be final, who knows.
Now Kiyan has been in the making for years, and I mean years, he was originally going to be the main protagonist instead or Ray Frost (1), but the story and his personal background and personality didn't quite fit with the role so he was bumped down to 3rd place.
The overall appearance of Kiyan is basically based on myself but his personality and style are completely different to my own.
This piece is subject to change so this might not be final, who knows.
Thursday, 24 December 2015
Personal Work; Character Production Art (3)
The 3rd installment of my many characters, this time round it is the female archer Jennifer Strive (or Jen for short). Trained under her master and fellow apprentice, she has learnt the many arts of blade fighting and her archer skills could be compared to Hawkeye from Avengers. Probably due to the fact that she can manipulate objects with her mind through Telekinesis so her shots always hit their mark.
Her weapon is a handy down from her master, A bow that comes apart to form two blades thanks to the mechanics within. The string is not there but replaced by a laser string that shuts off when the bow is transforming into it's other form.
The face didn't come out that well in my opinion with the eyes, but other than that I'm really pleased with how this came out concept wise.
Her first outfit was inspired by the Boss's outfit from MGS 3 with a few modifications to make it stand out from hers.
Her last outfit was inspired by Hawkeyes outfit from the Marvel Cinematic Universe (Not the comics).
Of course all of these are probably going to change, but now they look good how they are.
Her weapon is a handy down from her master, A bow that comes apart to form two blades thanks to the mechanics within. The string is not there but replaced by a laser string that shuts off when the bow is transforming into it's other form.
The face didn't come out that well in my opinion with the eyes, but other than that I'm really pleased with how this came out concept wise.
Her first outfit was inspired by the Boss's outfit from MGS 3 with a few modifications to make it stand out from hers.
Her last outfit was inspired by Hawkeyes outfit from the Marvel Cinematic Universe (Not the comics).
Of course all of these are probably going to change, but now they look good how they are.
Sunday, 20 December 2015
Personal Work; Character Production Art (2)
The second installment of my ongoing character Arts, this time round it is the Main Protagonist named Ray Frost, Leader of a team of 7 members including himself.
Ray wields a one handed sword but could still be handled by two hands which is infused with the power he wields which is Infa manipulation (Manipulating and Extracting the powers of the Infa-world/Spiritual world).
The first model shows his normal attire which will be the main clothes for him.
The second model shows him beaten and injured but unleashing his second soul which allows him to becoming a lot more stronger, kinda like a boost. But it causes the second soul to take over his body for a period of time.
The third model will probably be a new attire someday if I decide to change things up a bit, but will see where it goes first.
I will probably write up a synopsis of the overall world and lore of the characters and world, but probably not on here.
These characters aren't something that I came up with in a short time, I have had these characters and world and stories in mind for a few years now and have been slowly developing them through time, I'm just showing them here to see what you guys think and give feedback on that thought.
Ray wields a one handed sword but could still be handled by two hands which is infused with the power he wields which is Infa manipulation (Manipulating and Extracting the powers of the Infa-world/Spiritual world).
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| Ray Frost |
The second model shows him beaten and injured but unleashing his second soul which allows him to becoming a lot more stronger, kinda like a boost. But it causes the second soul to take over his body for a period of time.
The third model will probably be a new attire someday if I decide to change things up a bit, but will see where it goes first.
I will probably write up a synopsis of the overall world and lore of the characters and world, but probably not on here.
These characters aren't something that I came up with in a short time, I have had these characters and world and stories in mind for a few years now and have been slowly developing them through time, I'm just showing them here to see what you guys think and give feedback on that thought.
Tuesday, 15 December 2015
Personal Work; Character Production Art
Thought I would give one of my many Villains a new makeover look since I wasn't happy with the old look, and I'am really surprised at how well this came out (Considering it is Production Art).
Might be doing more of my characters in this style through the holiday, not sure yet depends on the day.
The first two are Armour that 'it' uses when 'it' is a villain and the last one is the Armour 'it' wears during redemption and fighting with the heroes.
Feed Back is greatly appreciated in these posts and will help me with future production style art.
Might be doing more of my characters in this style through the holiday, not sure yet depends on the day.
The first two are Armour that 'it' uses when 'it' is a villain and the last one is the Armour 'it' wears during redemption and fighting with the heroes.
Feed Back is greatly appreciated in these posts and will help me with future production style art.
Monday, 30 November 2015
Bear Forest; Lighting Test
Testing out some potential lighting for scenes similar to this and trying out gradient brushes for fog and shading,
I really like how this came out, the Bear was unnescesary but once the lantern light was in place the idea just came to me.
I really like how this came out, the Bear was unnescesary but once the lantern light was in place the idea just came to me.
Tuesday, 24 November 2015
What If; Texture Designs 1/?
Some texture designs for bricks and windows with Spec and Bump Mapping
The bricks will be the natural bricks used and be in many colors and the windows will be the common window design, but will vary in black and white.
Both pics are rendered with Maya Hardware since Mental Ray is still Buggered.
The bricks will be the natural bricks used and be in many colors and the windows will be the common window design, but will vary in black and white.
Both pics are rendered with Maya Hardware since Mental Ray is still Buggered.
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| Brick Design |
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| Window Design |
Monday, 23 November 2015
UV, Texturing Test
Testing out how the Triangle Patterns look in 3D and I have to say it really does stand out in places.
Tuesday, 17 November 2015
Personal Work; Adobe Premiere ( WARNING: The Audio is loud, Ear Phones Advised, Plays immediately after pressing play )
So I recently got back into Adobe Premiere after about a year of not touching it and I wanted to see if I'm still good at it or if I have forgotten the basics, surprisingly it was easy to get back into.
So I had this 'Tribute' video if you can call it that, in my mind for ages after first listening to the song and I have now finally made it after months of putting it off.
So yeah, this is the video. Be aware I have not touched Premiere in a year so it if seems off in places or doesn't look right in Quality then it means I have became a rookie at the program again.
Videos used curtsy of Roosterteeth Productions.
Music used; Paralyzed by Position Music.
So I had this 'Tribute' video if you can call it that, in my mind for ages after first listening to the song and I have now finally made it after months of putting it off.
So yeah, this is the video. Be aware I have not touched Premiere in a year so it if seems off in places or doesn't look right in Quality then it means I have became a rookie at the program again.
Videos used curtsy of Roosterteeth Productions.
Music used; Paralyzed by Position Music.
Tuesday, 3 November 2015
What If; Metropolis, Pugh Map
Since we have been making cities during this course, I have decided to add them to the world that I have already created months ago, So I though I would show you where Pugh will be located on the map of Rioria ( World Name.... Open to suggestions).
If anyone is asking I got the map from a D&D World Generator, I know not creative, making land masses are hard.
If anyone is asking I got the map from a D&D World Generator, I know not creative, making land masses are hard.
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