Showing posts with label Drawing. Show all posts
Showing posts with label Drawing. Show all posts

Friday, 8 April 2016

Fantastic Voyage; Orphographs

360 Turnabouts of the characters that was used for modelling.

B-Cell

T-Cell

Plasma Cell

Memory Cell

Macrophage

Thursday, 10 March 2016

Fantastic Voyage; Character Designs/Environmental Concepts

 A redo of two Main Cells as well as some test Environments to see how they look with that particular style. Quite like myself.

B-Cell Redesigns

Plasma cell Redesigns

Test Concepts; Skin Waste Land/Blood Cavans
you guys can tel me which one out of the cells look more better or if none of them work.

Wednesday, 9 March 2016

Fantastic Voyage; 2D Animatic Part 1, The Skin Waste Land. (Mute)

Animatic for the first act.

Just quick and simple just to get the camera proportions and where things will be.

there is some transitions effects that i wanted to add like a fade in for the cut to the cut being mended but Photoshop doesn't allow it, if it does I haven't found it.

After the cut has been formed to create a giant chasm, the B-cells are the first to the scene acting as guards and scouts protecting the cut while the Skin Cells work to mend the cut. Two B-Cells are ordered to scout the perimeter for any Bacteria activity only to be hunted themselves.

This part will show how B-Cells are infected by Bacteria and how they infiltrate the skin.

Rendered out of PhotoShop.

Wednesday, 2 March 2016

Fantastic Voyage Designs & Body Redesigns

Another shot of an open area within the blood tunnels that will show an expansive shot as well as two potential Body designs.



Liking the Rayman style with the Journey Legs.

Fantastic Voyage; Environment Designs PT1

Some Environment Concept ideas that could be used in the project.

Blood Tunnels

Skin Surface

Sunday, 28 February 2016

Fantastic Voyage; Character Arts PT1

Since I'm doing the Survival Scenario with the Immune system I decided to go with military style characters. I was going to do Apocalyptic Survivors style arts but couldn't find suitable roles for the cells to be in that situation, the Military seemed like a more better option.

Only done 4 quick designs of some parts of the Immune System, the rest will be done and uploaded later before wed.
Since these are quick sketches I didn't bother going for lines cause that would take longer.
two potential styles here; a more cartoonish style with the round bodies and ridiculous proportions. And a more Realistic style of choice with the same color code.

B-Cell, The first line of defense so obviously got to make him look like a soldier.

Bacteria, was originally going to go with zombies but that seemed to cliche so I looked through my journal book that has ideas that I write down for characters and stories and found a scribbled down, hobbe like creature and thought this would be better with a infectious disease.

Plasma Cell, when looking at how the Plasma Cell works kind of reminds me of a scientist or Doctor trying to make a cure (Antibodies) and dispute it among patients.

T-Cell, The role they have in the system reminds me of a On Field Medic or a Paramedic, someone who is on the field and helps where they can. T-Cell acts as a medic/Delivery Service where they take the code of the virus (Antigen) from the B-Cell and delivers to the Plasma Cell.
More to Come.

Saturday, 27 February 2016

Flash Tutorials; Lip Syncing, Animatic

this is the story board in a animatic style.

The long pause was going to be filled with sound effects but I couldn't find or create any that was either free or sounded good.


Friday, 26 February 2016

Flash; Lip Sync StoryBoard

I decided to do a combination of two audio voice overs because they matched so well with the story board.

I'll be making a video version later today with the audio since blogger doesn't upload MP3 files.


May not look like it makes sense but later it will when the audio is in.

Sunday, 14 February 2016

Script to Screen: Character Redos

Wanted to try out a different style of drawing characters to get away from the style I'm comfortable with and it was kind of fun to try out.

The general design is the same, but I tried making a style that you would usually see on a kids show.

Taking from the feedback that Phil gave me, I decided to redo the overall design of the characters. The Scientist is fine so I kept parts of him, but the Hero looked kinda plain and could be better so she was completely redone.

I decided to make her look a bit Rebel like but I feel like I didn't achieve that so I'm going to try at her again and see what comes up. This is what she is at the moment.

 There is more stuff I would like to add and take away, meaning that i'm going to have to start again with her.

Thought I would also show the process of how this piece came to be if anyone was wondering.

Step 1. Blocking out the shapes. Step 2. Outlining the Figure. Step 3. Rough Sketch. Step 4. Line Art. Step 5. Color and finalizing.

The Scientist I didn't have to make that many changes to. With Phil stating that he could be more like Doctor Octopus or have some sort of cybernetic enhancements to show the Roller Skates and how they work , I thought that was a far more better idea then what he was before.
So from that advice this is what came out.

Had a lot of fun with this and it really shows how the robotic legs can be seen as Skates and I went ahead and made him have a Robotic Arm as well, to kinda show as if he was in a accident in one of his experiments.

Story Board Redo is coming along kinda slowly but ill be done eventually.

Friday, 5 February 2016

Script to Screen; OGR Part 2





Story Board Frame 1 - 80.
Red Arrows - Camera Movement
Green Arrows - Character Movement
Blue Arrows - Prop Movement
Camera fades from black to see hero and pans around then zooms to her face where she salutes

she walks back through the door, camera swipe to table where scientist zooms pass shaking the desk and causing things to move.

cup falls from his fast speed but he luckily catches it and takes a sip

he hears alarms going off and investigates the monitors to see hero approaching

he pushes a button. the camera pans into the screen where it becomes the actual scene where the hero has reached the base of the path to the tower

camera zooms backwards from hero towards the tower and starts moving, rolling towards her

camera starts getting faster as it approaches the hero, rolling as it goes.

camera cuts to hero jumping out of the way and the scientist laughing at her on screen and pushes another button

the terrain starts moving and shifting as deadly traps emerge blocking the path. the hero overcomes these obstacles (camera will follow as she goes through each one without cuts or transitions and rotates while it follows) 

she enters the tower. the scientist becoming more worried starts zooming around the room on his skates and stops at a console.

he slams on a button where the camera cuts to the hero walking up a flight of stairs doing so, the steps start to get removed and are approaching quickly. hero notices this and is bewildered

she snaps out of it and runs up the stairs camera following as she goes. she makes it, takes a breather and approaches the door. grabbing the handle.

Camera cuts to scientist, panning towards him while his leaning on the table smirking while looking at the door. cuts to looking at the door and pans towards the door as weapons are shifting slightly. camera cuts back to hero and then cuts to a comic like scene with both of them with the door and wall in the way. she opens door and barges in.

door closes behind her and camera fades to black.
Protagonist Influence

Katara - Avatar The Last Airbender
Rey - Star Wars The Force Awakens
Black Widow - Avengers
Antagonist Influence

Professor Hojo - Final Fantasy 7
Doctor Oobleck - RWBY
Steam Punk Goggles
Protagonist Concept
Head Number 1



Antagonist Concept
Head Number 2



Scene Concepts

Interior

Exterior

Saturday, 30 January 2016

Script to Screen; Head Canons, Protagonist and Antagonist.

just a few head shots of potential head designs of the Pro and Ant characters for my project.

Protagonist

Antagonist
The head cannons that are probably going to be used will be; 1 for Pro and 2 for Ant.